Pizza Rush
Pizza Rush is a VR game made for Global Game Jam 2018. I worked in a team of 4 over ~48 hours to produce it. The theme of this game jam was “Transmission”. In Pizza Rush you play as a pizza worker desperately trying to keep up with orders being transmitted through printed tickets and phone calls. I worked on the same team of 4 as I did for A Cat In Crime. I was one of the programmers and wrote the order system, ticket printing, and score system.
Here is a link to our game jam submission page: https://globalgamejam.org/2018/games/pizza-rush-0
Engine: Unity
Trailer
A trailer produced for the game. It was required to have a trailer at the time of submission, so within the last couple of hours of the jam I edited this video together.
Orders
Orders come in either via the ticket printing machine or the phone. As an order comes in a pizza box is spawned. The player must make a pizza using provided toppings to match given orders. After they’re done the pizza goes into the oven and they’re scored based off accuracy.
Toppings
There are a variety of toppings the player has to grab to place on a pizza. They’re all on this shelf unit. Reaching into a tub and grabbing will produce a clump of ingredients that the player can move around. (The panic button resets the game)
Pizza Box
The pizza dough, ready to receive toppings and other ingredients. This gets produced whenever an order comes in for the player. It automatically moves along the conveyor belt, requiring the player to remove it or quickly add the required ingredients. Once it makes it to the oven or is placed there it gets scored for order accuracy.